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1st Judgement Tournament Winning Deck: Preventive Fused Zamasu

"My form is justice. And my form is the world.
Worship me. Give praise unto me.
Me, the beautiful, the sublime...
Me, the invincible, the almighty and divine...
All hail Zamasu."


Zamasu's Wall of Light (DB FighterZ) - WALLPAPER by JhonasC on DeviantArt


Hey Dragon Ballers, 

    Today Axel was kind enough to run our first tournament officially in the Judgement era of FanZ. It was admittedly a small showing but I think in the near future there will be more and more opportunities to play. The new set just released a week ago and I've been trying out a lot of new decks but Preventive Fused Zamasu is by far my best idea yet with the new cards. The idea is simple: Preventive is really good, Fused Zamasu is really good, and together they're really strong. The deck's mission statement is basically to pretend to be a DBV deck with a huge board and while your opponent flails to try to stop your DBV you're dropping several 7 life card attacks in retaliation. It's a ton of fun and after today I think it's safe to say Blue has officially returned to the meta after what feels like a decade of straggling behind the rest of the styles.

Round 1: The Bye

    My round 1 opponent failed to show up although I offered to wait a while for them to come. After all of the other games had finished the win was given to me and I advanced to the next round.

Round 2: Erik Johnson - Black Mischievous Ginyu - Win Survival

    Erik and I have played a lot but I was not expecting Mischievous Ginyu from him today. This game went extremely in my favor early. Every combat it felt like I had Fused Zamasu's Wall of Light or a Blue Betrayal in my hand; or both. It was awesome (for me.) Both allowing me to quickly remove critical Ginyu Force Allies from play. Then, combat 1 or 2 I noticed 2 of Ginyu's Enhanced Reflexes had already hit the discard pile and I knew as long as I kept track of the third I would likely win. And that's exactly what happened. 

MVP Card = Zamasu's Wall of Light 

49_Fused Zamasu's Wall of Light.png

Round 3: Kelly Dennis - Black Manipulative Trunks - Loss Survival

    This is a match up I felt confident in and I had a really hard set strategy before the game even started. One that I failed to follow! I knew for this match up that I just needed to play purely reactive. Never enter combat, drop the board, counter the MPPV, and Kelly would slowly lose as I retaliated. But I got greedy on several occasions and threw every lead I had. I misunderstood the true metagame too. This matchup is all about sitting on your Blue Gag's on the board so your opponent cannot threaten you with their big, scary HIT effects. Kelly played well and capitalized on my misplays even opening me up to capturing Namek Dragon Ball 3 several times in a single combat before he annihilated my life card count with a bunch of unexpected life card attacks. MVP Card: Me being a Saiyan monkey.

Round 4: Henry Johnson - Red Relentless Hero Buu - Win Survival

    This match up I was really confident in on the initial tournament bracket read through but I quickly noted a big challenge when spectating Henry's games up until this point. Firstly, the guy runs Unorthodox Onslaught and Red Restriction which the ladder choice is just genius for Hero Buu. All 4 levels attack. Put your helmet on and GO DUDE. My deck runs 22 board cards so chewing through several combats where I can only attack or pass is a big issue. However, I do believe Preventive is absolutely broken because Henry was never really able to find his footing. I kept him locked on level 1 most of the game and the bite removed from his attacks by Namek Dragon Ball 6. Several combats passed where I get a look at Henry's hand and there's not a single threat to me in it. It's been nullified by the mastery prevent, or ball 6, or my allies soaking stages. The replay of this game really exemplifies how good Blue Preventive Mastery is at shutting aggro decks down by itself. Overall this game came down to Henry never leveling early and his attacks being nullified by Namek Dragon Ball 6.

MVP: Blue Preventive Mastery and Namek Dragon Ball 6.

07_Blue Preventive Mastery.pngNamek Dragon Ball 6-0

Finals Match: Kelly Dennis Rematch - Black Manipulative Trunks - Game 1 Win DBV 

Game 2 Win DBV

    Finally we have some Dragon Ball Victory happening! And like I said before, I had an extremely straight forward philosophy for this matchup during my first try against Kelly that I ignored the first game (because I'm a saiyan monkey) but I didn't let a Remain 2 keyword happen in this tournament. I never entered combat either game. I just passed and prolonged the game. Lower anger, block, if Kelly passes I pass too. And it largely goes how I expect. I'm not playing into Kelly's sequencing game he's playing. Combats keep ending abruptly letting me draw 3 on my turn and drop a ton of board and pass the turn to Kelly. Both games went pretty quick, both Kelly and I are pretty fast players, and both end with a slow but sure DBV to secure the tournament win. Another thing about this game that stuck out to me was how strong Blue Intelligence is specifically with this mastery. Your opponent typically at least gets a single action in before you can react with a card like this. But this mastery can completely nullify an attack before you end combat. So if your opponent's prime objective is dealing damage, they're never ever going to be able to do that before the Blue Preventive Mastery player gets to end combat on their terms.

MVP Card: Blue Intelligence

07_Blue Intelligence.png

    Hopefully this was a nice read and an appetizer to much more DBZ to be played in the near future. Thanks again Axel for throwing this and I'm looking forward to the next one.

THE LIST: 

Blue Preventive FZ

Planning 22

Namek DB 1-7

Dragon Radar x1

Ginyu ally

Super Shenron ally

Raditz Ally

Porunga ally

Blue Stylish pose x1

Prophetic Visions x1

Villainous visage x1

Blue Gag x3

Blue Intelligence x3

Blue Teleportation Drill x1


Events 5

Stare Down x3

Villainous Energy Sphere x2


Blocks 13

Time

FZ’s Barrier of Light x3

Blue Exhalted Defense x3

Blue Deterrence x1

Blue Snare x2

Blue Nap x3


Attacks 20

FZ’s Wall of Light x3

Overpowering Attack x1

Assisted Kamehameha x3

Optic Blast x3

Blue Terror x1

Blue Reckoning Blast x3

Blue Betrayal x3

Blue Head Knock x3

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