Skip to main content

Posts

Showing posts from November, 2022

Deck Profile: Orange Energetic Videl

 Dragon Ball Z is a show about muscular men punching other muscular men for the fate of the world. Ask anyone with a cursory knowledge of the show to describe DBZ and they'll likely imagine long scenes of monkey men (or occasionally slug men) screaming and flexing until they become buff enough to defeat the villain. But it wasn't always like this; the original Dragon Ball was more whimsical, full of adventure and fun even as it began to focus on high-octane martial arts action. This isn't to disparage DBZ, which used its more serious tone to great effect, but there was a magic to the original Dragon Ball that was lost somewhere along the many Super Saiyan transformations, the sense of wonder and awe fading as one incredible feat of strength after another desensitized the audience to the events happening on-screen.      Until Videl appeared.      Videl is unique among the DBZ cast, not because she's a woman and not because she's a human but because she'...

5 Orange Drills That Could Be Frozen

Orange Style has become something of a meme in Fan Z. Every time a new Orange card is previewed, regardless of its actual quality, the community churns into an uproar. "Did Orange need this effect?!? Why is this card in the game?!" Even as a diehard Orange fan, I have to roll my eyes at how dedicated the Fan Z team is to making sure Orange has an answer to everything, all of the time. One only has to look at the support given to Namekian Enlightened Mastery and Orange Energetic Mastery to see who the favorite child is.     While Orange has its fair share of top-tier attacks and blocks, its power is mainly concentrated in its Drills. As it should be, seeing as Orange is the Drill Style, but at a certain point we need to say "Enough is enough!" and demand a stop to the ridiculously powerful drills the style keeps getting. I don't think it's outrageous that Orange has a drill for every matchup, but we have reached a point where Orange has multiple  drills for...

Top 5 Mistake Cards in Panini Z

The Panini iteration of the DBZ TCG ran for about two years and released over one-thousand cards. While a miniscule legacy compared to the Big Boy card games like Magic or Yu-Gi-Oh!, designing so many cards over such a long period of time almost guarantees that not every decision made will be the best one. And I'm not here to talk about bad card effects - I mean cards that had a bad effect on the game . There's a world of difference between a card like Red Pummel whose effect is so bad it has no impact on the game and a card with an effect that actively makes the game worse. Such as... the five entries on this list! 5. Unleashed     The boogeyman of all of post-Vengeance DBZ! Unleashed receives the number five spot because some individuals of questionable motivation believe that Unleashed was actually a good card for the game. While I vehemently disagree (and this is my blog so I will do as I please), out of respect for what I will generously label "a difference of design...